Elder Scrolls V: Skyrim

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Elder Scrolls V: Skyrim

Post  wottagunn on Sun Dec 12, 2010 3:58 am

It's official - http://www.ps3trophies.org/news/news-2478-Elder-Scrolls-V--Skyrim-Confirmed-For-2011.html

Trailer - http://www.gametrailers.com/video/vga-10-elder-scrolls/708368


Last edited by wottagunn on Sun Dec 12, 2010 5:22 am; edited 1 time in total

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Re: Elder Scrolls V: Skyrim

Post  sparton on Sun Dec 12, 2010 4:10 am

I want!!!

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Re: Elder Scrolls V: Skyrim

Post  Gr8tiger on Sun Dec 12, 2010 10:17 am

Looking forward to this, i recently started playing oblivion on the computer again Smile

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Re: Elder Scrolls V: Skyrim

Post  BUZURK on Mon Dec 13, 2010 11:12 am

wow ill loose a few weeks playing that
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Re: Elder Scrolls V: Skyrim

Post  capnwpac on Tue Dec 21, 2010 10:47 pm

I'm pretty damn excited for this.

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Re: Elder Scrolls V: Skyrim

Post  mrcrowley24 on Sun Jan 09, 2011 12:51 am



http://www.psu.com/Elder-Scrolls-V--Skyrim-GI-cover-has-been-translated--a010366-p0.php

http://www.psu.com/Bethesda-talks-Skyrim-level-scaling--a010375-p0.php



First link is just a rough translation of something, but the second confirms that the leveling will be more like Fallout 3's than Oblivion. Happy?
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Re: Elder Scrolls V: Skyrim

Post  capnwpac on Sun Jan 09, 2011 3:46 am

No. I like oblivions leveling. I like morrowinds even more.

Oh well.... Just changing it to make people who don't carefully think about leveling happy.

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Re: Elder Scrolls V: Skyrim

Post  wottagunn on Sun Jan 09, 2011 4:14 am

Here's a bunch of info taken from this months Game Informer magazine. They've got a 14 page article on Skyrim.

Story

* Skyrim will take place 200 years after Oblivion and isn’t a direct sequel in the traditional sense of things – from a story perspective.
* You take the role of one of the supposed last remaining Dragonborn, a true dragon hunter, and will no doubt be tasked to stop the huge dragon God, Alduin, also known as the World Eater.
* Esbern, your in-game mentor of sorts, is one of the last surviving Blades and will be voiced by Max Von Sydow (Minority Report, etc)
* Your hero will be tasked with walking 7,000 steps to the high retreat of High Hrothgar to get dragon slaying training from a group of mysterious old men that reside there called the Greybeards.

Game World

* There are said to be “six or seven really different environment looks” in Skyrim, says Bethesda's Todd Howard.
* There are 5 massive cities to explore. Yes, you can fast travel to previously explored places.
* There are 10 races in Skyrim.
* There are a variety of tasks to do in Skyrim as well, including crafting new weapons at the forge, creating poisons and potions through alchemy and you can enchant items with magical powers.
* You can also get involved in mundane tasks if you wish, like farming, woodcutting, mining and even cooking.
* Dropping weapons in the street can end in different outcomes; for instance, it could remain there forgotten, it could be picked up by a small boy and returned to you, or two men could fight over its ownership.
* The game world is said to be much more alive and detailed than in Oblivion, and boast incredible draw distances. Everything is said to be traversable.
* The game world is populated with a variety of animals from saber-tooth cats to woolly mammoths.
* Lesser dragons roam the game world, meaning they will play a far more significant part this time around. They are a big part of Skyrim and won’t be held back until the end.

Missions

* Thanks to something Bethesda are calling the Radiant story system, the game’s lesser missions will react to who you are and where you are, and present you with quests that are “flavoured dynamically.”
* That’ll take into account where you’ve been, who you’ve killed, what skills you’ve upgraded, who are your friends and who are your enemies. For instance, a magic user may give a fellow magic user a quest, but not someone who levelled up their weapon skill.
* If you kill a shopkeeper that was going to give you a quest, his sister will inherit the store and may give you the quest out of anger or frustration instead.
* The ability to duel in the streets is mentioned.
* Through missions, the game will encourage players to go places they’ve never visited. For instance, a woman might ask you to save her kidnapped offspring and the game will send you to a dungeon you’ve never been before. It’ll then set enemies that are appropriately matched to your strengths and weaknesses.

NPCs

* Faces have been dramatically overhauled, giving them more emotion and making them as realistic as they ever have been in a Bethesda game.
* Conversations are revamped and no longer zoom in on a rigid character. Instead, characters will often get on with what they are doing with the occasional glances at the player character, for instance.
* Characters can overhear details from other people’s conversations that they can do with as they see fit, from hearing about missing items or unusual situations. All of which are stored in a log.

Combat

* Skyrim welcomes the two hands/two options approach, enabling players to mix and match what each hand holds, whether it’s a spell/weapon combo, a weapon/weapon combo, a spell/spell combo or a weapon/shield combo. Whatever you want is possible.
* You can setup loadouts and change them in combat with only a momentary pause.
* There are finishing moves now that are weapon and opponent specific.
* Bows take longer to draw back this time, but are much more powerful.
* There are only 5 schools of magic in Skyrim – there was 6 in Oblivion – with Mysticism being cut. Howard insisted that with them jiggling stuff around, it became redundant.
* Bethesda has slowed down how fast you move backwards too, so you can’t just backpedal in combat. Apparently being able to move as fast backwards as you can forwards made your character look ridiculous in third-person view.
* Enemies don’t necessarily charge at the player when they see him this time and some will have unique patterns and tendencies.
* Players can learn unique abilities called “dragon shouts” by absorbing the souls of dragons – one of the benefits of the dragonborn - of which there are over 20 in the game and each is formed from three words of power. They can push enemies away, slow down time, transport you and even summon a dragon, amongst other things.

Levelling Up

* There is no class system per se in Skyrim and how a player plays depends on what skills the character gains. Use a one-handed weapon, watch that skill increase, etc. You get experience for everything.
* Skill increases contribute to your overall level growth. Each level gives you a boost in health and a chance to boost health, magika or stamina.
* There are 18 separate skills in Skyrim, including such things like Illusion, Destruction, Restoration, Enchanting, etc.
* It seems like there are 50 main levels, with Howard mentioning levelling up to 50 is roughly the same time as it would be to level an Oblivion or Fallout character to 25.
* You can level up past 50, but it’s a dramatically slower increase than before once you get past that threshold.
* Todd Howard confirms that Skyrim will use the perk system that they used in Fallout 3, noting that there was an automated perk system in place in Oblivion, but in Skyrim, the user has control over it. There are dozens of perks to choose from, that may increase dagger damage during stealth attacks and may mean your mace attack may ignore your foe’s armour skills.
* On the official forums, Bethesda responded to questions about the game’s scaling system that many didn’t like in the original. “All our games have had some amount of randomness/levelling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's,” said Bethesda’s Senior Community Manager on the forums.

General

* You can play Skyrim HUD free.
* The third person perspective is said to be improved.
* Characters can now sprint, using up stamina from their stamina supply.


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Re: Elder Scrolls V: Skyrim

Post  sparton on Sun Jan 09, 2011 4:49 am

kudos gunn. Very interesting. I can't wait for this now

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Re: Elder Scrolls V: Skyrim

Post  capnwpac on Sun Jan 09, 2011 11:53 pm

It didn't really say that there is anything new.... Which I suppose isn't a big drama as the other elder scrolls have all been great.
Just odd that they seem to be stripping down the amount of skills and abilities every game. Anyone play morrowind? That game had a million abilities/skills.

Best thing I read in that whole post was the newly added ability to sprint. That has been a long time coming, thank god.

Thanks for the info.

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Re: Elder Scrolls V: Skyrim

Post  fuchswagen on Mon Jan 10, 2011 10:02 am

I look forward to this as I loved the previous one. I just hope its not a freeze fest mating with a horde of glitches. I will probably just wait and read the support forums for a bit before I get it.
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Re: Elder Scrolls V: Skyrim

Post  wottagunn on Tue Jan 18, 2011 2:29 pm

New Engine details.

In an interview with Game Informer, Bethesda's creative director, Todd Howard talks about the new Creation Engine that it's utilising for The Elder Scrolls V: Skyrim, covering everything from increased draw distances to close-up detail and dynamic lighting. This is all in a concerted effort to make the world that much more believable and tangible, and it turns out the developer has more than a few tricks up its sleeve.

First of all, Skyrim's rugged, Nordic-inspired landscape will be diverse, taking in treacherous mountain passes, deep forests, gentle babbling brooks, glacial coastlines and snowy wilderness. All of these environments came as a result of Bethesda's hard work to rewrite every major system that powered Oblivion, which resulted in the Creation Engine, allowing for incredible draw distances and intricate detail.

“The big things for us were to draw a lot of stuff in the distance so we have a really sophisticated level of detail, more so than what we've had in the past for how things stream in and how detail gets added to them as they get closer to the camera,” said Howard.

In enhancing the detail, Howard also notes that the interplay between light and shadow is also a factor in achieving a feeling of believability: “Because our worlds are so big all of the lighting has to be dynamic. That's something we had a little bit of in the past with shadowing, but not on everything. Now we have it on everything. It just makes the whole thing a lot more believable when you're there.”

Aspects like the trees have even been taken into consideration, with Bethesda ditching SpeedTree middleware previously used to create forests, in favour of its own overhauled foliage system, which allows artists to animate branches with their own individual weight and animation. So a stormy, windy environment will have violently shaking trees, accentuating the sense of danger in adverse conditions. There will also be a full precipitation system to complement this, with rain and snow falling and collecting where appropriate.

Elder Scrolls' Radiant AI is also being improved significantly, imbuing non-playable characters with more unique personalities and behaviour that makes sense within the context of the world. People will no longer simply loiter in the streets, but will have proper routines, with a range of tasks that fill their day. NPCs will also react to you in a more realistic way, so a friendly NPC might offer lodging if you barge into their home during the night, for instance. Each NPC will also react to your actions, becoming more hostile or friendly, depending upon how you behave.

Bethesda is also using Havok Behaviour tech to ensure character movement looks natural too, so a range of animations will ensure that jogging, walking and running look right and the transition between the movements is more seamless. “We looked at a bunch of [animation solutions], and this is about the tippy-top state-of-the-art stuff out there,” Howard says. “I think we're the first real big game to use it.”

This increased subtlety in the animation means that the third-person stuff won't look so silly this time around too, Howard confirms. “We definitely have made a significant jump in how it plays [in third person perspective],” he says. This increased nuance in the animation also means that Bethesda has been able to do away with the up-close dialogue exchanges, keeping the game's perspective while characters might continue with a task while occasionally turning to engage you in conversation. You'll still be able to move around during these exchanges too.

Finally, the Radiant Story system will help in randomising quests, with Bethesda making them as dynamic and reactive as possible by tailoring missions based on your character's progress. “Traditionally in an assassination quest, we would pick someone of interest and have you assassinate them,” Howard says. “Now there is a template for an assassination mission and the game can conditionalise all the roles – where it happens, under what conditions does it take place, who wants someone assassinated, and who they want assassinated. All this can be generated based on where the character is, who he's met. They can conditionalize that someone who you've done a quest for before wants someone assassinated, and the target could be someone with whom you've spent a lot of time before.”

Also, if you should kill an NPC who might have issued you with quests, their sibling might take over and still allow you to pursue said quests. However, they may still be aware of your actions and attempt to exact revenge later on. Skyrim tracks friendships and grudges like these to generate some of its missions, which will exist alongside encounters in the wilderness with creartures like mammoths and wolves. Like Red Dead Redemption or Fallout, it's a jungle out there in Skyrim.


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Re: Elder Scrolls V: Skyrim

Post  mrcrowley24 on Fri Jan 28, 2011 12:34 pm


Bethesda related release dates


2011 is looking to be one heck of a year for Bethesda who has just announced release dates for all four of their AAA games this year. Brink, Hunted, Rage, and the recently announced Elder Scrolls V: Skyrim will all be finding their way to store shelves this year.

Brink - May 17th
Hunted - June 1st
Rage - September 13th
Elder Scrolls V: Skyrim – November 11th

First person shooter Brink puts players in the fight between the Resistance and Security. Being developed by Splash Damage, Brink features an online campaign for up to 8 players and has a first person movement system akin to Mirror’s Edge. With 4 player classes and plenty of objectives, Brink should allow for hours of fun. Listen to our interview with the developers right here.

Hunted is a dungeon crawler that plays much like an over-the-shoulder shooter. Players take control of either E’lara and Caddoc, who both have a very different style. E’lara uses a bow and stays ranged while Caddoc is an in-your-face brawler. In development by inXile Entertainment the game is a co-op experience. Listen to our interview with the developers right here.

Rage is one of this year’s most anticipated games, with great visuals, a huge landscape to explore and some great vehicles. In development by id Software and using a brand new id Tech 5 engine, Rage takes place in a post-apocalyptic world where players must have skills not only with a gun but also behind the wheel. Check out our impressions of the RPG/FPS/Racer at E3 2010, and listen to our interview with the developers right here.

Elder Scrolls V: Skyrim was only just recently announced at the Video Game Awards, and already has the whole internet ablaze with interest. Skyrim takes place 200 years after the events in Oblivion and things are not looking good in the land of Skyrim. The king is dead and the god Alduin has come back in the form of a dragon to destroy the world. Elder Scrolls games are known for their enormous open worlds and gripping storyline.

It looks like Bethesda will have you covered with 4 great looking games all set to release in 2011. Are you planning on buying any of the games this year? Let us know in the comments below.



http://playstationlifestyle.net/2011/01/27/bethesdas-release-schedule-calls-for-a-busy-2011/
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Re: Elder Scrolls V: Skyrim

Post  wottagunn on Fri Jan 28, 2011 12:36 pm

Skyrim and Brink for me.

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Re: Elder Scrolls V: Skyrim

Post  mrcrowley24 on Fri Jan 28, 2011 1:11 pm



Yeah brink does look interesting. Rage reminds me of borderlands (not that I played it). Haven't heard of the other one.
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Re: Elder Scrolls V: Skyrim

Post  wottagunn on Thu Jun 09, 2011 4:50 pm

7 minutes of Skyrim gameplay - http://www.gametrailers.com/video/e3-2011-gameplay-walkthrough/714852

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Re: Elder Scrolls V: Skyrim

Post  capnwpac on Fri Jun 10, 2011 12:49 am

This looks amazing
Here's 2 good write ups

About the combat system
http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=1

General overview
http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx

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Re: Elder Scrolls V: Skyrim

Post  mrcrowley24 on Fri Jun 10, 2011 1:02 am



Wow, I have never played an elder scrolls game before, but fuck me, this game looks terrific! With over 300 hours of gameplay, 150 dungeons and it looks impressive! May have to give it a go.
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Re: Elder Scrolls V: Skyrim

Post  capnwpac on Fri Jun 10, 2011 2:39 am

mrcrowley24 wrote:

Wow, I have never played an elder scrolls game before, but fuck me, this game looks terrific! With over 300 hours of gameplay, 150 dungeons and it looks impressive! May have to give it a go.
Do it!!

I might get it on xbox though....
Every Bethesda (designed) game so far has had more support on xbox than ps3.
We'll see if this is different.

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Re: Elder Scrolls V: Skyrim

Post  BUZURK on Fri Jun 10, 2011 3:51 am

GOTY?
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Re: Elder Scrolls V: Skyrim

Post  capnwpac on Fri Jun 24, 2011 9:55 am


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Re: Elder Scrolls V: Skyrim

Post  capnwpac on Fri Jun 24, 2011 9:58 am

http://www.gametrailers.com/video/best-role-playing-best-of-e3/716398

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Re: Elder Scrolls V: Skyrim

Post  fuchswagen on Sat Aug 06, 2011 9:21 am

I got goose bumps at least 4 times in this newish trailer. Reckon this is a major time vampire.

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Re: Elder Scrolls V: Skyrim

Post  capnwpac on Sat Aug 06, 2011 10:10 am

Holy tits it looks good.

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Re: Elder Scrolls V: Skyrim

Post  BUZURK on Thu Nov 10, 2011 8:38 am

apparently jb and eb selling a day early. mines in mail ordered off line dam
http://au.xbox360.ign.com/articles/121/1212102p1.html
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